iOS and cross-platform apps, from the first Figma screen through to the App Store listing. I have shipped as an iOS engineer and as a designer, so the handoff between the two does not get lost.
Most app ideas are too big for a first release. I would rather help you cut it down to something you can actually ship and learn from than take a brief for a year-long build that never launches.
Flows and screens in Figma first, including the states people forget about: empty, loading, offline, error. Apps live or die on those.
Development in React Native or native iOS depending on what fits, with TestFlight builds so you and your team can use it on your own phones well before launch.
App Store listing, screenshots, review submission and the back and forth that usually comes with it. I have been through the process and it goes faster when someone has.
Working with a developer in Trinidad and Tobago means your questions get answered in your working day rather than overnight. I take on app work for businesses here and remotely for teams abroad.
If this sounds like what you need, email me at hi@jaedan.me. Tell me what you are building and roughly when you need it.